Is anyone having trouble with the noise node being extremely slow? I'm using it for grainmatching, so my node tree has three different noise nodes, one for each color channel, a blur node for each channel, shuffles to merge the different noise channels and not much else.
In comps where I have this, the noise nodes seem to occasionally take forever to render. I just had the comp stuck rendering three noise nodes for several minutes! I often also get the warning that a render is stuck, and it specifically says the node stuck is noise. Am I alone with this?