Hi, i´d like to create a HUD like Ironman´s helmet. Full of circles. But when I draw a circle on a roto shape, it comes out filled. Is there a way to stroke a circle in a roto node?
Hi, by attaching an Edge Detect node to any solid shape you will get full control.
I would like to use the solid stroke. If I blur and erode to negative it looks crisp but it will chop the borders at a certain size. Is this a normal behaviour?Also, how could I get rid of the selection marks from the roto node once I´m working on another node?Thanks.
With an additional erode blur node and some slider play I assume there should be no problem.
By closing a node properties pannel his marks should hide.
Thank you so very much. I guess I would have to play with both erode andedge detect parameters to get the look right.Cool.